author: Collins KS2
2024-06-20
HarperCollins Publishers
Minecraft Education - Minecraft Stem Computing And Coding: Official Workbook
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80
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If you enjoyed A Minecraft Movie, you’ll love this book! The only official Minecraft Computing and Coding STEM book for children aged 7-11!
Children embark on a series of adventures through the enchanting world of Minecraft, learning computing and coding along the way and applying their knowledge to complete tasks and earn rewards.
Including content matched to the National Curriculum for Computing for ages 7–11, this workbook takes your child into fascinating landscapes where our heroes embark on building projects and computing journeys of discovery.
This is a write-in computing and coding practice workbook with linked Minecraft project builds which uses the Minecraft game as a mechanism for learning key computing and coding skills covered in Year 3-6 (KS2).
Accomplish computing and coding activities to help Minecraft characters on their missions
Explore different biomes in each topic
Earn emeralds as they work through the book, and choose how they spend them
Complete projects in Minecraft itself (compatible with all versions of the game), applying the skills and knowledge that has been learned in a hands-on project in each chapter.
Children embark on a series of adventures through the enchanting world of Minecraft, learning computing and coding along the way and applying their knowledge to complete tasks and earn rewards.
Including content matched to the National Curriculum for Computing for ages 7–11, this workbook takes your child into fascinating landscapes where our heroes embark on building projects and computing journeys of discovery.
This is a write-in computing and coding practice workbook with linked Minecraft project builds which uses the Minecraft game as a mechanism for learning key computing and coding skills covered in Year 3-6 (KS2).
Accomplish computing and coding activities to help Minecraft characters on their missions
Explore different biomes in each topic
Earn emeralds as they work through the book, and choose how they spend them
Complete projects in Minecraft itself (compatible with all versions of the game), applying the skills and knowledge that has been learned in a hands-on project in each chapter.
80.0
100.0
200.0
AED
80
Easy Payment Plans
i
If you enjoyed A Minecraft Movie, you’ll love this book! The only official Minecraft Computing and Coding STEM book for children aged 7-11!
Children embark on a series of adventures through the enchanting world of Minecraft, learning computing and coding along the way and applying their knowledge to complete tasks and earn rewards.
Including content matched to the National Curriculum for Computing for ages 7–11, this workbook takes your child into fascinating landscapes where our heroes embark on building projects and computing journeys of discovery.
This is a write-in computing and coding practice workbook with linked Minecraft project builds which uses the Minecraft game as a mechanism for learning key computing and coding skills covered in Year 3-6 (KS2).
Accomplish computing and coding activities to help Minecraft characters on their missions
Explore different biomes in each topic
Earn emeralds as they work through the book, and choose how they spend them
Complete projects in Minecraft itself (compatible with all versions of the game), applying the skills and knowledge that has been learned in a hands-on project in each chapter.
Children embark on a series of adventures through the enchanting world of Minecraft, learning computing and coding along the way and applying their knowledge to complete tasks and earn rewards.
Including content matched to the National Curriculum for Computing for ages 7–11, this workbook takes your child into fascinating landscapes where our heroes embark on building projects and computing journeys of discovery.
This is a write-in computing and coding practice workbook with linked Minecraft project builds which uses the Minecraft game as a mechanism for learning key computing and coding skills covered in Year 3-6 (KS2).
Accomplish computing and coding activities to help Minecraft characters on their missions
Explore different biomes in each topic
Earn emeralds as they work through the book, and choose how they spend them
Complete projects in Minecraft itself (compatible with all versions of the game), applying the skills and knowledge that has been learned in a hands-on project in each chapter.
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HarperCollins PublishersSpecifications
Books
Number of Pages
72
Publication Date
2024-06-20
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